I am not sure yet if he is worth his points.Įvery free point that I had was spent on boyz. Next I have added Nob with Waagh banner from elites - mainly for test purposes. Ability to teleport 30 ork strong unit behind enemy line and then being able to charge(with new ‘ere we go rule!) is fantastic. Da Jump is one of the best spells in the game. His new aura makes mobs even better so this choice is obvious for me. I wanted to field battalion detachment and I started by selecting HQ - Ghazghkull and a Weirdboy is a must for me. We decided to build armies using power levels(75) instead of old and reliable points. Foot slogging mass of ork bodies is the way to go for me. New edition makes horde armies much better and orks benefit from many rule changes. This is my first battle report for 8th edition of WH40K and my 3rd game with new rules. EMBARK!!! KILL! MAIM! BURN! KILL! MAIM! BURN! He tighten his grip on ancient chainaxe and started Gorechild engine. Green tide of bodies was approaching led by the biggest ork Kharn had ever seen. He felt the danger before he could see it. The only sound he could hear was idle murmur of Rhino and Land Rider engines and interrupted breathing on comlink. Behind him three units of Berzerkers were standing motionless. Last thing that he remembered before Butcher Nails took control over him was when their ship was attacked. Where am I? Surrounding city was in ruin.
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